Q When QuickTime VR doesn't have enough memory, it
returns blank frames, but it doesn't tell us it's failing. Isn't QuickTime VR supposed
to return an error message when there's insufficient RAM available for a QuickTime VR scene
to be displayed?
The only way we can avoid the blank frames is to scale the system (System 7.5
on a PowerMac 7100-66 with 16MB) down to 5.5MB of system memory, 6MB for
Director, and the remainder for QuickTime VR
A The most important factor regarding run-time memory requirements is
the size of the source image. If you're not using dual-resolution files, and your source
images are 768 x [something], you'll need approximately 4MB of RAM at run-time. Dropping to
384 x [something] images reduces the memory requirements to approximately 1MB at run-time.
[Jun 01 1995]
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